NightGame · NightOps · Night 01 · 2026-07-07 23:03 – 23:28 UTC (01:03–01:28 CEST)

Every agent the 01:03 run actually launched, before it was force-killed

Reconstructed node-by-node from the workflow transcripts under ~/.claude/projects/.../subagents/workflows/ — three workflow invocations, fanning out into 20 individual subagent calls. One workflow died before spawning anything; one got the milestone all the way to the Unity integrator, then was cut off mid tool-call.

3
workflows invoked
20
agents launched
19
completed clean
1
killed mid tool-call
0
agents spawned by night-implement

Launch tree

orchestrator completed killed / died sonnet opus fable spawned died / killed before finishing
died at launch night-implement never got past its own args guard — the named workflow's args parameter didn't thread into the script's args global, so it threw before calling agent() even once. Zero cost, zero agents; the orchestrator noticed within ~18s and rewrote the same author→integrate structure as an inline script instead.
killed mid tool-call The Unity integrator (round 1/3 of the M1 fix loop) had just called mcp__unity__refresh_unity when claude -p's own background-task wait ceiling (~10 min, independent of the 6h external timeout) force-exited the whole session — 94 seconds into integration, before it ever reached compile-check, the scene builders, or the test run. All 5 authored files were already correct on disk; only the Unity-side wiring was lost.